![]() The main reason Unfold cites for rejecting the offer is a pretty simple one: the game had just been listed on Steam by the time Epic's offer came in and had already attracted quite a lot of attention on Steam users' wishlists. The team went into more detail than most on the decision in a Medium post this weekend, explaining why "getting some upfront payment on top of guaranteed revenue" from Epic was not enough to entice them. Indie developer Unfold Games is the latest to publicly turn down an Epic exclusivity offer for its dream-like adventure game DARQ. " Factorio developers Wube Software said in a blog post it would see any potential exclusivity deal as "selling-out to big companies that would use the game as cash grab while destroying the brand." And so on. Rise of Industry creator Alex Mochi, for instance, said in a screengrabbed Discord conversation that Epic's "deal didn't appeal to me" because "I want for as many people to have access to the game as possible." SkateBIRD developer Megan Fox tweeted that Epic told her they were "focusing on exclusives, and SkateBIRD promised Steam keys in its, therefore, nah. But there has also been a small and growing trend of developers who are publicly rejecting Epic's money and exclusivity terms for a variety of reasons. If you've been following the PC gaming space in recent months, you know Epic has been throwing a lot of money around to secure exclusives big and small for its Epic Games Store (EGS) on PC. It's a fringe function that we didn't explain anywhere, due to the platform limitations and poor Unity loading performance.Enlarge / Artist's conception of DARQ's developers sadly walking away from Epic Games Store exclusivity. It uses Unity engine functionality that links into some kind of browser back-end for external asset loading. ![]() ![]() Please be aware that if you put a lot of files in here, it can make the game load VERY SLOWLY, due to the load method being pretty inefficient. Please note that it'll always have at least one track of built-in not-OGG/WAV music, even if you disable everything (you'll see why), so just leave at least one track enabled to control that. txt in there called "put your ogg or wav music for SkateBIRD here.txt" if you just want to search it, which contains basic instructions. WAV files into steamapps/common/SkateBIRD/SkateBIRD_Data/StreamingAssets. But, if anyone gets it working on there despite, let me know! If you're using the Windows Store build, it protects the folder, so I THINK you can't do this. It's a bit weird, and will only work on the Steam/Itch builds. Fixes the ability to play OGG/WAV files, after a review pointed out that wasn't working (thanks Melchiah!) [this update has any weird bugs crop up, we'll fix 'em, but beyond that- thanks again for all your support, and, (hopefully!) see y'all next game! ![]() Heck, there's even a plush skatebird [on its way out, this being the production sample they sent me: Never in a million years thought that silly little skate demo I kickstarted back in 2019 would become anything like this. It's a similar tool to the drop cam, just for different shots.īut yep, again, thanks everyone for following along with what turned out to be a ridiculously fun development process. That's there for the handful of people doing photography in-game, since now it'll let them put the camera at the angle they want for a trick and it'll (mostly) just stay there while keeping up with them. There's also selfie stick mode! I highly recommend not attempting to just skate normally with it on, though, cus woof, it'll definitely cause motion sickness in folks. It being the play park for a rich legendary skate-bird gave us a lot of leeway to go harder on things, so we had some fun with that. It's maybe our biggest level? Certainly one of our more varied, in terms of terrain types. This patch features Skate Heaven, a new level with a bunch of new quests and fun little closer for the game. Thanks for sticking with us through what ended up as quite the journey, everyone. ![]()
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